Investigating the impact of laptops on students' learning using Bloom's learning taxonomy
Abstract
The paper suggested that learning with laptop will provide students with opportunities
to develop their knowledge as well as being able to practise what they are learning
through the use of educational technology. This can be achieved through the use of
educational games and simulation scenarios that take them through similar processes
to the real-life situations. Access to local and international networks (Internet) allows
students to share their learning experience and get access to the important information
related to their study. However, learning with laptops will have a low contribution
towards improving feeling or emotional skills required for receiving, responding,
valuing, organising and internalising the values of ideas and materials. To improve
these skills, the teachers need to explore other methods that may include social and
community related activities.